Category Archives: Art of Coding

Spooky Code or How to Make Animations Run Smoother

So I’ve been thinking about JavaScript performance, because I’m hoping to make my animations run smoother. The actual animation steps (changing position, opacity, or size of a node) can’t be improved by anyone other than the browser vendor. So what can I do to optimise my code and allow me to get more raw horsepower [...]

Don’t Software Engineers Write JavaScript?

The other day, I posted the following to the Prototype Core mailing list:

Has anyone taken the time to verify that the numerous warnings generated by running JavaScript Lint against Prototype are innocuous? Prototype 1.5.1 generates 160 warnings. For example: prototype.js:2300: WARNING: undeclared identifier: node [...]

When Is A Beta Not a Beta?

Reading the news this morning, I ran across the following statement:

It’s very early in development but there’s a beta available if you’d like to try it.

Based on my background of hard-core product development, this seems a little bit contradictory to me. I always understood a Beta to be a feature complete product that’s [...]

Beware Experts

I’m accustomed to making broad statements without qualification (hey, I was in Sales for a while). But the other day, I was reading the Web site of a somewhat popular Javascript library written by a PhD, and after nearly every article on the site, I had to shake my head and ask, “Is this what [...]

A Few Words on Naming

By now you may have noticed that I like long, descriptive names. Take an example from the Key-Value Coding/Observing library, setKeysTriggerChangeNotificationForDependentKey. That’s quite a mouthful for anyone. But most editors will complete this automatically after typing only a few characters.

Most importantly, the name setKeysTriggerChangeNotificationForDependentKey leaves absolutely no doubt what the function does.

In the hopes that [...]